He could hope for lucky bounces after dyna. On sd: he couldn't know for sure that sd will come. So trying his fortune and equalising in numbers was better than just sitting there. But it's obvious that he had to open himself way earlier. lacoste had only 1 rope so TerRor was safe from being killed by two 50hp moves.
He could not pass between object and ground. He could indeed open on ground and shoot straight to the tunnel, but then his hide would suck. Furthermore clock was on 00:12 when he could do it, and SD could come directly for lacoste's win anyway
In round 2 it was clearly possible for Terror to just go right. Go down. Shotgun tunnel worm then hide. Then 1v1 and it could go either way.
I just noticed i could win in the last turn... that jump on the left worked by approx 1 pixel
Sometimes taking it slower works better. TerRoR had absolutely nothing in last round, no mobility except 2x teleport :) not even bungee or chute =D
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